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Berhbebrp

6
Posts
A member registered May 16, 2023

Recent community posts

Oh thank you for your incredibly quick response! I went there before but the color threw me off given it being titled "blue" hehe. Regardless that was a splendid little play upon words for what to do, thanks again!

Sorry if the question at hand is at all redundant, but the guide does not list the foods needed for Cedar's quest, and it's led to me not knowing what the 'white plant used for baking' is. If this question is too spoiler heavy then I will gladly delete it, but I just wanted to check beforehand.

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I understand fully, there's no need to apologize about a necessary lack of detail when making a rough draft for the game. I apologize if I came across as rude, I was just making an observation on the players part. I wish you good luck with development, there's a lot of potential!


I feel bad for only pointing out a small nitpick so I wanted to give a genuine compliment. I really like the writing style! It's self awareness doesn't feel too heavy handed and it's dialogue feels quite realistic and charming when compared to most. The art that does exist is also very nice and I for one am eagerly anticipating everyone else we'll be seeing throughout our adventure.

I can certainly see the potential, the art style is very charming. though I will admit getting teased with "Shinigami_Belly Not Found" isn't the best first impression.
I look forward towards the updates this has in store.

Oh my, I never experienced that thankfully, but I can certainly see why it was patched. No need to apologize though, I shouldn't be the one to dictate how the game works. Good on you for fixing such a potentially catastrophic bug, hopefully it could work out as a feature some day but that's not my call.  I greatly appreciate you taking the time to respond and wish you luck with further development!

Hey, I made an account to discuss this because I thought it was interesting. In the previous version I played (v0.2.8) there was a glitch (?) that I rather liked, where when creating a new save file, the friendship levels from the previous save would transfer over and even stack with the new points gained from the new save!

This allowed the player to achieve otherwise impossible friendship levels with people, i.e. having a high weight and high friendship with Shawn or maintaining high friendships with Ryan and Pi. This acted almost like a New Game+ of sorts when playing, allowing the player to experiment with alternate routes without having to sacrifice their previously earned friendship levels due to the quite small amount of save slots.

I know it may not be your intention when designing this kind of game, but I (and hopefully others) would like for this to be implemented into the game as a proper feature! There's already a "reset global data" button in the settings, maybe this could work to reset your friendships as well. Perhaps you could even lock the feature behind needing to complete the game or getting a certain ending to balance it out.

Anyways, I know it may not be likely that you so much as even see this message, and I can certainly still enjoy the game without this being implemented as a feature, but seeing how fun it was to have this glitch (?) be in the game makes me believe that it would actually work out quite well.

Great game, hope development goes well!